Posted Jul 12, 2026

UI Technical Artist (contract)

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"A propeller rumbles in the distance. You turn your head and gaze towards the horizon as you find yourself standing on the ledge of a steep drop with nothing but skies beneath you. An approaching gust throws you off balance and you feel as if you're about to tip over and down into the abyss. As your body jolts into action, correcting your stance, you hear a friend behind you scream 'watch out!'. A flying craft, the Wasp, bursts through the clouds and heads straight towards you, chased by a menacing creature whose wingbeat echoes across the skies. This, you realize, is how your ATMOSFAR begins."

If your imagination is already churning, and you want to help us craft these kinds of experiences, come join us at Apog Labs! As our freelance UI Technical Artist, you'll shape how players see, interact with and navigate the gameplay systems of ATMOSFAR by designing and building the interfaces, menus and on-screen feedback that connect players to planet Tycos. You'll turn design intent into responsive, polished UI that feels seamless in the hands of every player. Learn more about ATMOSFAR here.

This contract expands on an already existing art and creative direction for ATMOSFAR's UI, as well as multiple implemented in-game panels. Your focus will be on refining, polishing and juicing what already exists but also in some specific instances creating new panels from scratch, utilizing existing art assets. The position is offered as an hourly freelance contract spanning three (3) months of full-time work and can be executed fully remote. However, we can also offer a desk to work from at our office in Malmö, Sweden.

About the position

What you will do

Who you are

When you're a bonus

About Apog Labs

Who we are

Founded in 2017 and the developers of ATMOSFAR and Airport CEO, were a growing studio of 16 developers with our roots stemming from indie game development and brand new offices in the heart of Malmö, Sweden. We strive towards an inclusive, collaborative, and relaxed work environment enabling us to empower our games with gameplay experiences leaving lasting memories. We enjoy making elegant design choices, effective iterations and prioritize development agility across our entire production pipeline. We develop systems-driven game experiences mixed with a significant portion of imagination and wonder, resulting in games that are equally as fun to develop as playing.

How to apply

Please apply with a resume, short cover letter and link to your online portfolio, all together demonstrating why we would be a great match for each other. If you're the right person for the job we want to hear from you and we encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.

Applications will be reviewed continuously so apply today; starting date will be set to as soon as possible.

Unfortunately, we cannot offer any relocation package or assist with immigration.

Thanks!

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